I design clear, visual interfaces for complex digital products.

I’m Olly Jewell, an interface designer focused on product storytelling, interaction systems, and motion-led digital experiences.


My work sits between visual design and product thinking: turning complex content into interfaces that feel clear, distinctive, and usable.


My background in concept art shapes how I approach product design: I care about interfaces that feel structured, memorable, and usable.

How I work

  • Start with what users need to understand.

  • Build hierarchy before visual detail.

  • Use motion to clarify state changes.

  • Design components as reusable decisions.

  • Balance atmosphere with usability.

BASED IN

London / UK

PRIMARY TOOLS

Figma / Framer / Axure / After Effects

FOCUS

Interaction, Motion, Visual Systems

OPEN TO

Visual Design / Product / Interaction roles

What I'm good at

Interaction & Motion

Designing transitions, state changes, and interaction behaviours that make interfaces feel understandable.

Visual Systems

Building repeatable layouts and components that scale across pages, states, and content types.

Product Storytelling

Framing complex ideas through interface structure, hierarchy, and narrative flow.

I design clear,
visual interfaces
for complex digital products.

BASED IN

London / UK

PRIMARY TOOLS

Figma / Framer / Axure / After Effects

FOCUS

Interaction, Motion, Visual Systems

OPEN TO

Visual Design / Product / Interaction roles

I’m Olly Jewell, an interface designer focused on product storytelling, interaction systems, and motion-led digital experiences.

My work sits between visual design and product thinking: turning complex content into interfaces that feel clear, distinctive, and usable.

My background in concept art shapes how I approach product design: I care about interfaces that feel structured, memorable, and usable.

How I work

  • Start with what users need to understand.

  • Build hierarchy before visual detail.

  • Use motion to clarify state changes.

  • Design components as reusable decisions.

  • Balance atmosphere with usability.

What I'm good at

Interaction & Motion

Designing transitions, state changes, and interaction behaviours that make interfaces feel understandable.

Visual Systems

Building repeatable layouts and components that scale across pages, states, and content types.

Product Storytelling

Framing complex ideas through interface structure, hierarchy, and narrative flow.