I design clear, visual interfaces for complex digital products.
I’m Olly Jewell, an interface designer focused on product storytelling, interaction systems, and motion-led digital experiences.
My work sits between visual design and product thinking: turning complex content into interfaces that feel clear, distinctive, and usable.
My background in concept art shapes how I approach product design: I care about interfaces that feel structured, memorable, and usable.
How I work
Start with what users need to understand.
Build hierarchy before visual detail.
Use motion to clarify state changes.
Design components as reusable decisions.
Balance atmosphere with usability.

BASED IN
London / UK
PRIMARY TOOLS
Figma / Framer / Axure / After Effects
FOCUS
Interaction, Motion, Visual Systems
OPEN TO
Visual Design / Product / Interaction roles
What I'm good at
Interaction & Motion
Designing transitions, state changes, and interaction behaviours that make interfaces feel understandable.
Visual Systems
Building repeatable layouts and components that scale across pages, states, and content types.
Product Storytelling
Framing complex ideas through interface structure, hierarchy, and narrative flow.
I design clear,
visual interfaces
for complex digital products.

BASED IN
London / UK
PRIMARY TOOLS
Figma / Framer / Axure / After Effects
FOCUS
Interaction, Motion, Visual Systems
OPEN TO
Visual Design / Product / Interaction roles
I’m Olly Jewell, an interface designer focused on product storytelling, interaction systems, and motion-led digital experiences.
My work sits between visual design and product thinking: turning complex content into interfaces that feel clear, distinctive, and usable.
My background in concept art shapes how I approach product design: I care about interfaces that feel structured, memorable, and usable.
How I work
Start with what users need to understand.
Build hierarchy before visual detail.
Use motion to clarify state changes.
Design components as reusable decisions.
Balance atmosphere with usability.
What I'm good at
Interaction & Motion
Designing transitions, state changes, and interaction behaviours that make interfaces feel understandable.
Visual Systems
Building repeatable layouts and components that scale across pages, states, and content types.
Product Storytelling
Framing complex ideas through interface structure, hierarchy, and narrative flow.